COLD ICE STRIKE | FAIR WIKI'S PATHFINDER'S Wrath

Cold Ice Attack:

cold water ice impact connotation symbol magic road

 

You create a splinter of shattering ice that comes out of your hand in a line. Line deals 1d6 points of cold damage per caster (maximum 15d6).

 

AIM:

All creatures along a 30 meter line.

 

DURATION:

momentary

 

SAVINGS SHOOTING:

reflex half

 

MAGIC RESISTANCE:

Affected by target's magic resistance

 

GROWTH IDENTIFICATIONS:

Unknown

 

CASTING TIME:

Unknown


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Cold Ice Strike is an Evocative Spell in Pathfinder: Wrath of the Righteous. Cold Ice Strike is a level 6 Spell from the Summoning school. Other school categories include Renunciation Spells, Summoning Spells, Illusion Spells, Prophecy Spells, Spell Spells, Summoning Spells, Transformation Spells, and Necromancy Spells. Spells in Pathfinder: Wrath of the Righteous can be used to damage Enemies, inflict Status Ailments, or empower Characters.

 

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How to Obtain Cold Ice Strike?

Light can be obtained with the following classes:

 

• WÄ°ZARD

• SORCERER

• RELIGIOUS MAN

• ORACLE

• SHAMAN


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WIZARD | FAIR WIKI'S PATHFINDER'S Wrath

 

The Mage is a class in Pathfinder: Wrath of the Righteous. Mages use magic in battle. These spells are learned while leveling up and do not need to be prepared, allowing frequent use. They can also choose a lineage that grants additional powers and spells.

 

"Wizards are adept at making them powerful warmages by choosing from a selection of frequently preferred spells. When mages become familiar with a specific and ever-expanding array of spells, they often discover new and versatile ways to use spells that other mages might miss. Their lineage also adds additional abilities to them. and ensures that no wizards are ever alike."


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Some Wizard Tips

 

The mage can cast spells up to level 9. Mages use enchantments taken from the Mage enchantment list. they use .

The mage is a spontaneous mage and learns a limited number of spells they can cast without preparation.

The mage is a stealth mage and is subject to a chance of their spells failing while wearing armor.

The mage uses Charisma points to determine bonus spell slots and spell cast DCs. (Empyreal Wizards use Wisdom instead, and Wise Mages use Intelligence instead)


Also, there are types such as Bloodline, Bloodline Feat Selection, Mage Skills, Mage Bonus Feature, and Cantrips. And; There are sub-bloodlines such as Dragon Bloodline(Black, Blue, Bronze, Copper, Green, Brass, Gold, Silver, White and red).

 

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SORCERER | FAIR WIKI'S PATHFINDER'S Wrath

 

The Sorcerer is a class in Pathfinder: Wrath of the Righteous. Mages use magic in battle. They can learn any number of spells, but must prepare them to be used in battle. Sorcerer can also specialize in a school of magic and gain additional enchantments and powers based on that school.


"Behind the veil of the world are the secrets of absolute power. Artifacts of beings beyond mortals, legends of lands where gods and spirits have trod, the wisdom of creation both wondrous and terrifying, beckons the ambitious and intelligent. To rise above the common folk to grasp true power. That is the sorcerer's way.


These crafty magic users seek, gather and envy esoteric knowledge, making use of their cult arts to create wonders beyond the abilities of mortals. They choose a particular field of magic study and become masters of such powers, while others embrace versatility, enjoying the boundless wonders of all magic. Also, wizards punish their enemies, strengthen their allies, and shape the world according to their every desire.”

 

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RELIGIOUS MAN | FAIR WIKI'S PATHFINDER'S Wrath

 

The priest is a class in Pathfinder: Wrath of the Righteous.

 

Beyond defending the honor of their gods in battle, clergy often prove to be brave and skilled warriors. Their true strength lies in their ability to harness the power of their gods to increase their own and their allies' prowess in battle, anger their enemies with divine magic, or heal their comrades in need. Because their power is influenced by their beliefs, all clergy should focus their worship on a divine source.

 

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ORACLE | FAIR WIKI'S PATHFINDER'S Wrath

 

Oracle is a class in Pathfinder: Wrath of the Righteous. Although the gods work through many agents, perhaps none is more mysterious than prophecy. These divine vessels are empowered without their consent, chosen by divine providence, to use powers that even they do not fully understand.


"Seasons are perhaps the most mysterious divine casters. They are given power by a deity, often without their consent, that even they do not fully understand. Unlike clergy who derive their power from a single divine source, oracles draw their power from all gods who share a harmonious philosophy. While many see the powers of an oracle as a great blessing, others believe it is a curse that radically changes the chosen one's life forever."

 

 

SHAMAN | FAIR WIKI'S PATHFINDER'S Wrath

 

Shaman is a class in Pathfinder: Wrath of the Righteous. While some heroes talk to the gods or associate with otherworldly muses, shamans communicate with the spirits of the world and the energies that exist in every living thing. These divine adventurers use their power to shape the world and expand the influence of their spiritual patrons. Shamans have strong ties to natural spirits. They form strong bonds with certain spirits and learn to summon other spirits in times of need as their strength grows.

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